Actual M56 battle engine · M57 research extension
Capture happens inside combat
These event records come from executing the recovered Milestone 56 Python combat engine with a new capture support hook. Review how real damage, support timing, ship shields and finite holding Podlets interact.
Research replay, not a live game. Numbers, the capture threshold, emitter charge and scenario choices are explicit noncanon fixtures. This static browser page does not run Python, perform combat, or modify saved creatures.
Choose engine-generated scenario
Engine event timeline
Step through actual Battle.run events; the action list is fixed by the Python source test and cannot be edited here.
Final physical evidence
What the original engine actually controlled
M56 provides HP/damage, initiative, action sequence, support permission, shield bubble loss and emergency return. M57 adds an opt-in capture decision at the established support opportunity, explicit physical Podlet custody and local housing. No new genes, heredity probabilities, Core/Stone semantics, mature art, or canonical numeric thresholds are generated by this connection.
Open separate lifecycle fixture · Open recovered workshop