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CreaPodzWORKSHOP · RESEARCH PREVIEW
v0.340 · 3 modifiers

Creature Workshop

Manage research specimens, breeding, and eggs in one place. Experimental capture and battle remain developer-only.

About this prototype

This is a local design-validation simulator. Breeding, incubation, creature records, modifier examples, and training combat are retained. Combat numbers, inheritance weights and other unfinished mechanics are fixtures—not finalized rules. Saved creatures and Stones are stored in this browser.

Primary creature activities. This Workshop is the single standard route for breeding, incubation and Stone management. Earlier experimental capture and battle controls are available only in explicit developer mode. Combined save & restore · Read-only shared specimen index
Tools
Creature managementInspect recorded specimens, Stones and Expertise. Workshop fixtures are not automatic story unlocks.
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Select two unrelated home-base specimens to produce a brood.

Breeding pair

On a phone, you can use the dropdowns above or tap “Parent A” / “Parent B” on the specimen cards.

Fixture: costs 1 Cold Core, produces 2 individually identified eggs. Exact economics, genetics, relatedness boundaries, fertility and cooldown are not finalized.

Why breeding can fail

  • Parents must be distinct, same-owner specimens at the permanent home base.
  • Direct ancestor/descendant and sibling pairings are blocked in this bench; broader kinship cutoff needs verification.
  • Housing and incubation are physically capacity-limited.

Available home-base specimens

Recent breeding events